public enum SkillEnum
{
    FireBall,
    BigFireBall
}

public enum AttackType
{
    Single,
    Aoe
}

public enum SelectType
{
    Circle,
}

public enum DeployerType
{
    None,
    Trajectory,
}

public enum TriggerType
{
    Immediately,
    Trigger,
}

public enum DisappearType
{
    CheckOver,
    TimeOver,
    MoveOver
}

public enum ImpactType
{
    ImmediateDamage
}

